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Octopus (Tom) Rig

Free model from turbosquid.com

I textured this character in substance painter and rigged it. Found 2 ways to rig its tentacles.

1. Using cluster based deformer (used in the final rig)

2. Using Blendshape 

I chose cluster based deformer because it was giving me the desired tentacle deformation without using many controls. I added FK/IK-spline switch and made all the tentacles stretchy.

For facials, I used joint-based rigging for eyebrows and eyelids.

Duration: December 2020

Tools: Maya 2019 and Substance Painter

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